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TC KeysVehicle Keys

Vehicle Key System

The vehicle key system manages access to vehicles through physical key items.

How It Works

Each vehicle key is a unique item with metadata containing the vehicle’s license plate:

  • Item: vehicle_key (configurable)
  • Metadata: {plate = "ABC 123"}
  • Stack: No (each key is unique)

Players can only lock/unlock vehicles they have keys for.

Using Vehicle Keys

As a Player

Locking/Unlocking:

  1. Stand near your vehicle (within 5 meters)
  2. Use the vehicle key item from your inventory
  3. The vehicle locks/unlocks with a key fob animation
  4. A sound plays confirming the action

In-Vehicle:

  • Players with keys can freely enter and use vehicles
  • Players without keys are restricted (based on bridge configuration)

✅ Tip: The key fob animation and sound make the action feel realistic and satisfying.

How Players Get Vehicle Keys

From Vehicle Purchase

When you purchase a vehicle from a dealership, you automatically receive a vehicle key item in your inventory. This key is linked to your vehicle’s license plate.

From Garage

When you spawn your owned vehicle from a garage, the key is automatically given to you (if not already in inventory).

From Another Player

Other players can give you their vehicle keys if they want to share access. This is useful for:

  • Lending your car to a friend
  • Giving keys to family members
  • Sharing job vehicle access
  • Selling vehicles to other players

Admin Commands

Server administrators can give you keys using the /vehiclekeys command. This gives a key to the nearest vehicle.

💭 Note: How keys are distributed depends on your server’s vehicle shop and garage systems.

Losing Vehicle Keys

You may lose vehicle keys when:

  • Selling a vehicle - Keys are removed when ownership transfers
  • Job shift ends - Job vehicle keys are taken back
  • Rental expires - Rental vehicle keys are removed
  • Vehicle seized - Police can confiscate keys
  • Imprisonment - Keys may be taken when jailed

Vehicle Key Animations

tc_keys includes realistic animations:

Key Fob Animation

Config.KeyFob = joaat("lr_prop_carkey_fob") Config.KeyFobAnim = { dict = 'anim@mp_player_intmenu@key_fob@', name = 'fob_click_fp' }

When a player uses their vehicle key:

  1. A key fob prop appears in their hand
  2. They play the key fob click animation
  3. The vehicle locks/unlocks
  4. A sound effect plays (carlock.mp3)

✅ Tip: Custom key fob models and animations can be configured in config.lua.

Bridge Integration

tc_keys can work alongside existing vehicle key systems:

Config.EnableBridge = false -- or "qbx_vehiclekeys", "qb_vehiclekeys", etc.
Config.EnableBridge = false
  • tc_keys handles all vehicle key functionality
  • Full control over key management
  • Best performance
  • All features supported

Bridge Mode

When bridging with another system:

  • tc_keys syncs with the other system
  • Keys given in tc_keys are synced to the other system
  • Keys given in the other system may not appear in tc_keys
  • Some features may be limited

Supported Bridges:

  • qbx_vehiclekeys - QBox vehicle keys
  • qb_vehiclekeys - QB-Core vehicle keys
  • qs_vehiclekeys - Quasar vehicle keys
  • wasabi_carlock - Wasabi car lock

⚠️ Important: Bridge mode is for compatibility. Standalone mode is recommended for best experience.

Special Situations

Job Vehicles

When you go on duty and receive a job vehicle, you’ll automatically get a key for it. When your shift ends, the key is removed from your inventory.

Rental Vehicles

Rental vehicles work similarly - you receive a key when renting, and it’s automatically removed when the rental period expires.

Shared Vehicles

If multiple people need access to the same vehicle (family car, company vehicle), each person can receive their own key. All keys work on the same vehicle.

Lost or Stolen Keys

If your vehicle key is lost or stolen:

  • Contact a mechanic for a duplicate key (if your server has this feature)
  • Use an admin to spawn a new key
  • Use a locksmith service (if available on your server)

Tips & Best Practices

  1. Always give keys when spawning owned vehicles - Players expect to have access to their vehicles
  2. Remove keys when vehicles are sold/transferred - Prevent unauthorized access
  3. Use nil for current vehicle - Simplifies code when player is in a vehicle
  4. Check for keys before expensive operations - Validate access before modifications
  5. Bridge only if needed - Standalone mode provides the best experience
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